After seven years after my last Global Game Jam I went back to it again, this time in completely different country, a different stage of life and completely new strangers, this was an adventure that was worth taking and a good reminder on how much I love working within a team and getting the ball rolling.
This time we went for a more cozy game with treasure hunt mechanics and exploration as focus. Most of my input as a programmer was on environment mechanics and rendering.
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This game is more competitive we were a bit inspired by the Tron franchise visual style. I was already in Chile when making this game so I worked remotely with my friends in Caracas, Venezuela to complete this game. This game was really fun to play.
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This time we really wanted to do a co-op game. We built the idea around a platform game where you play with your friend, you both co-perate together to advance in the map and defeat enemies.
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For this game jam we went with a more spooky game. And we wanted to make it multi-player. So we came up with the idea to make a tag game but with some modifications to fit the theme and make it more fun.
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This was my first Global Game Jam, though I had been to game jams before in college. This was a really great experience that ended up with me going for four years consecutively. The idea of making a complete game in just 48 hours was first daunting, but later awesome and completely achievable with good team work and focus.
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