18 January, 2018
          
          
          
Computing indirect illumination is a challenging and complex problem for real-time rendering in 3D applications. This global illumination approach computes indirect lighting in real time utilizing a simplified version of the outgoing radiance and the scene stored in voxels.
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              17 November, 2014
            
            
            
This was an extremely simple raytracer I wrote in college for an assignment. Here I could learn a lot about the mathematics and physics that makeup light rendering.
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