18 April, 2017
I wanted to do a small tests with shaders in Unity to simulate water using sum of sines. This technique is well explained here in GPU GEMS. My twist was just using flat shading. The reposity was well received in my GitHub.
READ THE POST
12 January, 2017
This is a small shader that implements fur rendering in Unity using shell texturing. The technique is well explained on this paper. Though easy to implement it was well received on my GitHub.
READ THE POST