This is a simple implementation of terrain rendering using heightmaps, part of a college assignment. The code has some optimizations such as parallel processing to bake lightmaps and cheap ambient occlusion using the terrain heightmap.
The source code can be found here on my GitHub. The project does require a lot of dependencies to compile, it was made using OGLPlus, glm, boost, FreeImage, ImGui and Parallel Patterns Library (ppl).
